Cataclysm in the Abyss

Phase 4: Endfall

The forces of Fated Convergence are in full retreat and have taken refuge on the forbidden world of Mara. What could be salvaged from Threnos of the ancient warp lattice has been reconstructed in the deep chasms of Mara, and the work has drawn the attention of the vile Psychneuein that haunt the swirling tides of the nearby Hazeroth Abyss.
Phase 4 narrows to the fate of Mara, while a special Knight Joust helps determine what remains of Threnos. Every battle now plays out beneath the shadow of psychic predators circling for the weak.

Scoring and Battlefronts

Endfall is fought across Mara itself, with Threnos hanging in the balance through a single brutal special event.

Crusade Scope

Phase 4 uses 11th Edition games. Two deployment and terrain setups are available, each with two primary missions, for a total of four possible games of record in the phase.

Primary Scoring

Primary scoring for the phase is control of Mara. Threnos remains contested from Phase 3, and the outcome of the Knight Joust will be added to that score.

Secondary Scoring

Secondary scoring is passing Battle-shock tests. Endfall rewards the forces that can keep discipline while the Psychneuein circle overhead.

The Mara Strain

Thankfully rare, Psychneuein are vile warp entities drawn to the mental emanations of unprotected, badly injured or nascent psykers whose minds they attack for the obscene purpose of gestating their progeny. Psychneuein have been known to evidence various distinct genus, of which the Mara Strain is deemed among the most dangerous.

Phase 4 Battlefield Effect

Psychic Predation

CHARACTER and PSYKER units have -1 to Ld when taking a Battle-shock test, or -2 if under half strength.

The first failed test for a unit inflicts D3 + 3 mortal wounds on that unit. Once the Psychneuein has fed, it moves on, and any later failed tests do not inflict damage for that unit.

Units wounded by this effect automatically fail Out of Action tests, including all attached units.

Psychneuein

Rewards

Phase 4 rewards those rosters still clawing for traction as Endfall closes over the crusade.

Phase 4 Reward

Chosen Nemesis

During a single game of Phase 4, after armies have deployed but before the roll to go first, a player with a losing record in the crusade who has played at least 1 game may declare their opponent their Chosen Nemesis.

For the rest of that game, at the beginning of their player turn, they may place a Nemesis Mark on a single enemy unit. All attacks directed at that unit are +1 to wound.

Only one Nemesis Mark may be active at any time.

Mission Theatres

Mara is the central battlefield of Endfall, but the fate of Threnos is still contested through a single titanic clash.

Threnos: Knight Joust

The enormous war machines have been dispatched to complete the work on Threnos. The last remnants of the lattice network of archaeotech are being recovered - can Fated Convergence be stopped?

Special Event

Event Scoring

The number of control points awarded is based on the number of players in the event.

The winner receives 2 control points per player, while the loser receives 1 control point per player.

Campaign Impact

Fate of Threnos

The Knight Joust does not replace the wider phase battles, but it will help determine what Threnos ultimately becomes when Endfall is done.

Mara

The retreat into Mara has hardened into a desperate defense around the rebuilt lattice works. Every approach is now a killing ground, whether the attackers crash directly into prepared lines or hunt through the broken chasms for concealed objectives.

Deployment + Terrain

Crucible of Battle

Use the Crucible of Battle deployment and terrain package for these Mara engagements.

Primary Mission

Breakthrough — Smash through the enemy line and drive deep into the rear echelon.

Primary Mission

Encirclement — Close the ring and trap the foe before they can escape the battlefield.

Deployment + Terrain

Search and Destroy

Use the Search and Destroy deployment and terrain package for these Mara engagements.

Primary Mission

Vanguard Recon — Advance elements sweep the field and mark decisive targets before the main blow falls.

Primary Mission

Hidden Prize — Search the field for a concealed objective and hold it once it is revealed.