Phase 4 Primary Mission
Back to Crucible of BattleBreakthrough
One side is tasked with smashing open the line and carrying the fight deep behind enemy positions. The other must delay, contain, and bleed that push before it tears the battle apart.
Primary Mission
Punch Through
Objective Action
Starts: Your Shooting phase.
Units: One unit that did not make an ingress move this turn and is wholly within 6" of your opponent’s battlefield edge.
Use Limit: Once per turn.
Completes: End of your turn.
Effect: Your unit has punched through and is removed from the battlefield (each unit embarked within a TRANSPORT that punched through has also punched through).
Scoring
Any Battle Round — End of your turn.
- One or more friendly units (excluding AIRCRAFT and battle-shocked units) are within 6" of your opponent’s battlefield edge: 5VP.
- One or more units punched through this turn: 10VP.
Second Battle Round Onwards — End of your Command phase (or the end of your turn in the fifth battle round).
- You control one or more objectives (excluding your home objective): 5VP.
- You control one or more objectives within your opponent’s territory: 5VP.
Control Bonus
You have been commanded to lead the vital counteroffensive that will shatter the enemy advance entirely. If you can punch through their delaying forces you will be able to wreak bloody havoc in their rear lines.
At the end of the battle, you gain 1 additional Control Point if one or more of the following conditions are met:
- You gained 35+ VP from this Primary Mission during the battle.
- Two or more friendly units punched through.