Phase 4 Primary Mission

Back to Crucible of Battle

Breakthrough

One side is tasked with smashing open the line and carrying the fight deep behind enemy positions. The other must delay, contain, and bleed that push before it tears the battle apart.

Primary Mission

Punch Through

Objective Action

Starts: Your Shooting phase.

Units: One unit that did not make an ingress move this turn and is wholly within 6" of your opponent’s battlefield edge.

Use Limit: Once per turn.

Completes: End of your turn.

Effect: Your unit has punched through and is removed from the battlefield (each unit embarked within a TRANSPORT that punched through has also punched through).

Scoring

Any Battle Round — End of your turn.

Second Battle Round Onwards — End of your Command phase (or the end of your turn in the fifth battle round).

Control Bonus

You have been commanded to lead the vital counteroffensive that will shatter the enemy advance entirely. If you can punch through their delaying forces you will be able to wreak bloody havoc in their rear lines.

At the end of the battle, you gain 1 additional Control Point if one or more of the following conditions are met: